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Nysha's New Creators for March - posted on 1st Apr 2018 at 8:00 AM
Replies: 4 (Who?), Viewed: 904 times.
Test Subject
Original Poster
#1 Old 10th Apr 2018 at 1:36 AM
Default Looking for a tutorial/ guidance for creating bones/ skeleton on objects
I'm looking for tutorials for custom animated objects, specifically how to create bones that can be rotated/moved in blender or some other program.

Assume I made a custom object mesh from scratch, is there an existing tutorial or discussion thread about how to make bones for the object so that I can move /rotate parts as desired. I'm familiar with Blender for Sim animations and I know how to create static objects and how to animate preexisting objects that already have bones. I feel like once I know how to create bones, I can probably figure out the rest.
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#2 Old 10th Apr 2018 at 6:13 AM
Maybe this can help
Test Subject
Original Poster
#3 Old 10th Apr 2018 at 8:02 AM
Quote:
Originally Posted by AdonisPluto
Maybe this can help


It helps partially, what I usually do for meshing objects is create mesh in blender -> export to obj -> import to milkshape to assign bones from by copying from an existing object -> convert to wso so that I can import the file to TSRW and apply textures and stuff
The problem here is when I do the "export to obj" step, I believe bone assignments are lost in the process, wondering if there's a work around..
Instructor
#4 Old 10th Apr 2018 at 2:00 PM
Quote:
Originally Posted by Rgnrk198
It helps partially, what I usually do for meshing objects is create mesh in blender -> export to obj -> import to milkshape to assign bones from by copying from an existing object -> convert to wso so that I can import the file to TSRW and apply textures and stuff
The problem here is when I do the "export to obj" step, I believe bone assignments are lost in the process, wondering if there's a work around..


I bumped into this information Go through it and see if it can help you.
Test Subject
Original Poster
#5 Old 11th Apr 2018 at 6:20 AM
Hmm that didn't seem to work. However, I did manage to stumble upon a blender plugin that I've not used before by cmarmoney: http://modthesims.info/d/433882, in my search to debug the problem.
It seems like it can show the bones + the object mesh, I'll try this out + the bone tutorial you linked as reference.

Thanks!
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